April 03, 2006

Two too princesses

If one has to write cod-medieval adventures with the depressing parts of history toned down (and someone must: I read so many that if no-one else did, I would have to), I am mildly sympathetic to the over-representation of princesses. The Tough Guide to Fantasyland might explain why princesses were under particular social constraints not to act independently, but I can see throwing in a currently-believable spunky princess and getting on with the adventures.

(As I write this, I am losing my sympathy, because even if one has to have a royal character why can't she be a queen? Children in adventure stories are disproportionately orphans, and an orphaned princess should be a queen. Older brothers are rare, unless minions of evil, which ought to remove one from the succession.)

Both Poison Study, by Maria K. Snyder, and The Decoy Princess, by Dawn Cook, do not need princess-dom. They're nearly redshirts. The first heroine learns palace intrigue from other servants and soldiers, and the second is brought up as a princess but turns out to be a tethered goat for assassins; in both cases they have time and reason to practice suitable skills for going off and having exciting adventures.

And, in both cases, they turn out to actually be the princess-equivalents in, basically, magic ninja societies. These characters did not need to haul around that crutch. Oh, well.

Find in a Library: Poison Study, The Decoy Princess, or Tough Guide to Fantasyland.

So wrote clew in SF&F.
And thus wrote others:
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